/**
* Title: Pancet Game Constants<p>
* Description: These are constants used to define important
* reference data structures in the game Pancet. They define
* game elements, the root point for the move tree, and locations
* when they are expressed in the game board.<p>
*
* Copyright: Copyright (c) 2005<p>
*
* @author Mark Bondurant
* @version 3.0
*/
interface GameConstants {
int BOWL_A = 0;
int BOWL_B = 1;
int BOWL_C = 3;
int BOWL_D = 2;
int[] MOVE_ROOT = {0, 0, 0, 0};
String bowlName[] = {"A", "B", "D", "C"};
int bowlLabelLocation[][] =
{{2, 19}, {91, 19}, {91, 91}, {2, 91}};
}